Quote:
Originally Posted by Stefan
Normally the npcserver says where the npcs go to so you can never get the npcs into the wrong level. It's a little bit hard to test when having a low ping too x-x Do you also see the npcs in the other level or is it only a problem of the scripts still running when you already entered the other level ?
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It seems to just keep executing the script when you have entered the other level. I added:
NPC Code:
addstring client.message,playerenters L:#L, F:#F;
to the script, and according to it the value of #F is the inside level when this happens, but #L is the outside level.