Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 01-11-2015, 07:01 PM
Raelyn Raelyn is offline
the Professional.
Raelyn's Avatar
Join Date: Sep 2003
Location: Zormite
Posts: 964
Raelyn will become famous soon enough
Questions, comments, complaints and concerns.

I would like to perform a poll regarding our beloved server. As the players, what features, bugs, updates, etc. do you personally find to be highest priority and/or longest over-due?

Please feel free to offer any suggestion that you think is valid, and give a rating, on a scale of 1 to 10, how high of a priority that you find it to be.

Hopefully, this will give us all, administration included, some insight into the concerns of the players as a whole. This insight should, I think, push the server towards some tangible improvements.

Thank you for your participation.
__________________
*Don't let the door hit you on the way out.*

Last edited by Raelyn; 01-11-2015 at 07:11 PM..
Reply With Quote
  #2  
Old 01-12-2015, 12:06 AM
Teacher90 Teacher90 is offline
Registered User
Join Date: Jun 2012
Posts: 16
Teacher90 is on a distinguished road
Teacher90's Suggestions

3/10 Feature: Wild Life: Cows, mounts, real sheep!
Bugs work to!

10/10 DUNGEON gear!
10/10 Better Monster Loot!
2/10 Map updates
7/10 Revamp Treasure Maps


Idea recently submitted to Tashkin: Link Tigbot inventory to xmas dungeon chests and monsters.
Reply With Quote
  #3  
Old 01-12-2015, 01:29 AM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Do it right f**king now (game play requirements):
-Stop changing our font on log-in.
-Stop changing our GUI window preferences whenever we use internal windows.
-Make players '/save' automatically at specific points (changing respawn, logging off, changing islands?). Nobody should have to deal with this feature on their own.
-Put speed back; randomly capping it when people already have past that cap is pure retardation. This is a huge negative; especially when every item has Speed+ and the map is ****ing huge. You want people to leave trade not promote standing still.
-Have players always on Kingdom Tag as default... guilds/staff/stuff would override this for RP purposes, but if you want Kingdoms to mean something then a player shouldn't be a member of the Zormite kingdom and not be recognizable/representing whenever they're online. Outlaws should be easily recognized to be recruited and whatnot.

Do it soon (simple improvements):
-Make Kingdoms/unique guilds have recognizable AP colors. There is no more trial/notrial/vip difference... use this simple system for something constructive. ETs should be easily differentiated from Samurai and Forest alike (especially when they're not bmode).
-Add a day/night/creature spawn timer of some sort... could be as simple as a changing sun/moon icon so players know the difference between bomys and reapers without having to kill them and wait.
-Overhead HP display needs numerical values and/or incremental dashes of some sort.
-Elemental/attack-type effects need to be visible on players in some way when applied and for the duration. Could be as simple as an over-head icon. 'Poisoned!' when they get hit, tint them green for the duration. This is all up for debate but it is simple as pie to do and since PvM/PvP is supposed to be the entire goal of the server, having zero distinction actually makes me feel disgusted. Overall PvM/P clarity with these ideas.
-Message Log needs to be traverse-able with mouse scroll or contained in its own window with a scroll-bar. Seriously; it's 2015... we're getting spammed with messages every-time we touch something or someone logs on/dies/respawns/sends a message/prays from 2003... let us filter and view this.

All the above should be doable within 24-48 hours honestly. Most of it is pre-existing points of reference that are just not clarified/visible to players.

Long Term Do-Age (stuff to work on):
-Kingdom competition. Give rewards for the most RP every month; make some more events for kingdoms (kingdom spar; make a water level with boat spawners, etc.) give kingdoms a reason to promote/add players and war each-other... add objectives (Samurais have captured a golden Dustarian chicken, will they go to war to reclaim the sacred egg-layer?? +5000rp if dusty gets it back (but goes to war!), -5000rp if they refuse). I don't know... just do something, get a Kingdom Admin.
-Dungeons/Monsters.. obviously. Make more HH's with different creatures/rewards. Add caves with different level creatures, I'm sure you could randomize some of the regular dungeon/labyrinth monsters to be less boring. Any monkey can make levels, and having messed with the creatures b4, there's no reason someone can't make a new dungeon in a matter of a couple work-hours (a few days of graal-time). Not everything needs to be super special effects and scripted up like the Crypt (which in-itself isn't even that complex).
-Gear/Items... this is kinda simple and most people do this first; I mean it takes from 2-30 mins to make a item depending if you need on-player animations for it or not. But it's not all just newplz.. someone could go make 40 different recolored ring/scroll icons in an hour and make this stuff more recognizable and professional.
-Scores/Points/Collectables... really add some systems or competition that people can work on after experience. Right now, once a player reaches level 110 (and 107 in like 2/6 categories) they've effectively completed the game. There needs to be a reason for players to keep logging on and to compete against each other; besides just collecting items.

I'll probably post more later if any progress actually gets made, this is tl;dr.
__________________

Last edited by Supaman771; 01-12-2015 at 01:41 AM..
Reply With Quote
  #4  
Old 01-12-2015, 02:26 AM
Raelyn Raelyn is offline
the Professional.
Raelyn's Avatar
Join Date: Sep 2003
Location: Zormite
Posts: 964
Raelyn will become famous soon enough
Quote:
Originally Posted by Supaman771 View Post
-Scores/Points/Collectables... really add some systems or competition that people can work on after experience. Right now, once a player reaches level 110 (and 107 in like 2/6 categories) they've effectively completed the game. There needs to be a reason for players to keep logging on and to compete against each other; besides just collecting items.
Many, many good points made here. I'd just like to touch on this last one.

Even something as simple as quests for "reputation" could be done here, or "achievements". As you stated before, this is 2015...

Honestly, quests shouldn't be that hard of a thing to implement, yet would add replay value to the game. For instance, "daily" quests, or "kingdom" quests, in which players were asked to complete a task, IE. "Kill 25 Smokys", or "Collect 10 cyclops arms" in exchange for some sort of reward, kingdom RP, or NC/EC/Plats/Diamonds etc.

The problem I see with the current "quest" system is that the only actual reward involved is, ultimately, gold keys. Players who are level 110 with max stats don't need gold keys, and the keys don't carry any real value currently, as there aren't enough "new" players to even make them significantly trade-able.
__________________
*Don't let the door hit you on the way out.*
Reply With Quote
  #5  
Old 01-12-2015, 04:41 AM
Teacher90 Teacher90 is offline
Registered User
Join Date: Jun 2012
Posts: 16
Teacher90 is on a distinguished road
(*Funeedude15218)Master Sailor Van Dascar (Dustari) (Mon Jan 12 02:01:08 2015):
theres no wonder left in this place. even if you are new, how do you ever begin to live up to some of the items people have had for 10+ years.
Reply With Quote
  #6  
Old 01-12-2015, 10:51 PM
super_matt89 super_matt89 is offline
Man of the King
super_matt89's Avatar
Join Date: Jan 2004
Location: Australia
Posts: 97
super_matt89 will become famous soon enough
Send a message via ICQ to super_matt89 Send a message via AIM to super_matt89 Send a message via Yahoo to super_matt89
Quote:
Originally Posted by Teacher90 View Post
(*Funeedude15218)Master Sailor Van Dascar (Dustari) (Mon Jan 12 02:01:08 2015):
theres no wonder left in this place. even if you are new, how do you ever begin to live up to some of the items people have had for 10+ years.
I believe a good solution is to allow the combining of weapons/gear to create a next tier up weapon/gear etc.
e.g. Combining 3x = 1x
__________________
LevelsGraphicsScripting
Graal Support[email protected]

Reply With Quote
  #7  
Old 01-12-2015, 05:13 AM
Raelyn Raelyn is offline
the Professional.
Raelyn's Avatar
Join Date: Sep 2003
Location: Zormite
Posts: 964
Raelyn will become famous soon enough
Quote:
Originally Posted by Supaman771 View Post
...the map is ****ing huge.
It's actually not. That's part of the problem.
__________________
*Don't let the door hit you on the way out.*
Reply With Quote
  #8  
Old 01-14-2015, 10:14 PM
MysticalDragon MysticalDragon is offline
Global Administration
MysticalDragon's Avatar
Join Date: Oct 2002
Location: Lynn Ma
Posts: 883
MysticalDragon is just really niceMysticalDragon is just really nice
Send a message via AIM to MysticalDragon Send a message via MSN to MysticalDragon
Quote:
Originally Posted by Supaman771 View Post
Do it right f**king now (game play requirements):
-Stop changing our font on log-in.
-Stop changing our GUI window preferences whenever we use internal windows.
-Make players '/save' automatically at specific points (changing respawn, logging off, changing islands?). Nobody should have to deal with this feature on their own.
-Put speed back; randomly capping it when people already have past that cap is pure retardation. This is a huge negative; especially when every item has Speed+ and the map is ****ing huge. You want people to leave trade not promote standing still.
-Have players always on Kingdom Tag as default... guilds/staff/stuff would override this for RP purposes, but if you want Kingdoms to mean something then a player shouldn't be a member of the Zormite kingdom and not be recognizable/representing whenever they're online. Outlaws should be easily recognized to be recruited and whatnot.

Do it soon (simple improvements):
-Make Kingdoms/unique guilds have recognizable AP colors. There is no more trial/notrial/vip difference... use this simple system for something constructive. ETs should be easily differentiated from Samurai and Forest alike (especially when they're not bmode).
-Add a day/night/creature spawn timer of some sort... could be as simple as a changing sun/moon icon so players know the difference between bomys and reapers without having to kill them and wait.
-Overhead HP display needs numerical values and/or incremental dashes of some sort.
-Elemental/attack-type effects need to be visible on players in some way when applied and for the duration. Could be as simple as an over-head icon. 'Poisoned!' when they get hit, tint them green for the duration. This is all up for debate but it is simple as pie to do and since PvM/PvP is supposed to be the entire goal of the server, having zero distinction actually makes me feel disgusted. Overall PvM/P clarity with these ideas.
-Message Log needs to be traverse-able with mouse scroll or contained in its own window with a scroll-bar. Seriously; it's 2015... we're getting spammed with messages every-time we touch something or someone logs on/dies/respawns/sends a message/prays from 2003... let us filter and view this.

All the above should be doable within 24-48 hours honestly. Most of it is pre-existing points of reference that are just not clarified/visible to players.

Long Term Do-Age (stuff to work on):
-Kingdom competition. Give rewards for the most RP every month; make some more events for kingdoms (kingdom spar; make a water level with boat spawners, etc.) give kingdoms a reason to promote/add players and war each-other... add objectives (Samurais have captured a golden Dustarian chicken, will they go to war to reclaim the sacred egg-layer?? +5000rp if dusty gets it back (but goes to war!), -5000rp if they refuse). I don't know... just do something, get a Kingdom Admin.
-Dungeons/Monsters.. obviously. Make more HH's with different creatures/rewards. Add caves with different level creatures, I'm sure you could randomize some of the regular dungeon/labyrinth monsters to be less boring. Any monkey can make levels, and having messed with the creatures b4, there's no reason someone can't make a new dungeon in a matter of a couple work-hours (a few days of graal-time). Not everything needs to be super special effects and scripted up like the Crypt (which in-itself isn't even that complex).
-Gear/Items... this is kinda simple and most people do this first; I mean it takes from 2-30 mins to make a item depending if you need on-player animations for it or not. But it's not all just newplz.. someone could go make 40 different recolored ring/scroll icons in an hour and make this stuff more recognizable and professional.
-Scores/Points/Collectables... really add some systems or competition that people can work on after experience. Right now, once a player reaches level 110 (and 107 in like 2/6 categories) they've effectively completed the game. There needs to be a reason for players to keep logging on and to compete against each other; besides just collecting items.

I'll probably post more later if any progress actually gets made, this is tl;dr.
Are these demands or suggestions? I hear a lot of STOPS!

However your not even clear on your objectives enough.

-Is the font always changed every time you log in? Even after you change it? (or is it annoy because it changes your default graal font until you reconnect?
-"Stop changing our GUI window preference..?" What preferences are being changed, what GUIs are even you even speaking about.
-Players data is saved automatically, the /save function is just a extra precaution for you in-case the DB is somehow corrupted. Maybe we can possible change it so when a player is logged out its automatically saved, oppose to forcing the /save command on them.
-Put speed back; Uhm nah, although that most of you disagree I think a speed cap is for the overall betterment of the server. How it was before was like the entire server had staff boots. By balancing/capping the speed it brings other interesting objects forced into play, mounts etc.
-"Have players always on Kingdom Tag as default...". This isn't Era... Wearing a Kingdom tag should be that players preference. I don't think forcing the tag on the player will achieve us anything.
-"Make Kingdoms/unique guilds have recognizable AP colors". This is heading into a better direction then your previous "demands". Although i feel manipulating AP colors is sooo graal1992. Maybe we should start adding Unique kingdom icons above or below the player representing there kingdoms. This also allows them to be recognized 24/7 plus have the ability to not be bonded by a tag 24/7.
No comment on the long term goals as there to far ahead.

My suggestion
-work on gear Organization
-Try to create different tier types of gear.
-try to make gear purchasable from vendors, with certain marks rewarded from dungeons in that area.
-Add Item Levels to all Items, So that way you would be required to reach a certain item level before you can purchase the next tier.

~Kingdoms~
We just need to do something with kingdoms.. With a server named Kingdoms, we don't involve the kingdoms that much. I feel this needs to change. Maybe add weekly auto events that allow kingdoms to enter each lands and vandalize burn them to possible set war with another kingdom, gaining kingdom honor points that can be used to enchant your gear weapons.
__________________
~Delteria Support
~Playerworld Support
~PWA Chief
http://support.toonslab.com
[email protected]




Last edited by MysticalDragon; 01-14-2015 at 10:36 PM..
Reply With Quote
  #9  
Old 01-14-2015, 11:18 PM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Quote:
Originally Posted by MysticalDragon View Post
Are these demands or suggestions?
Game play requirements (or more in this case, requirements for me to be willing to play the game) are often not quite... suggestions.

Quote:
Originally Posted by MysticalDragon View Post
-"Is the font always changed every time you log in?". Even after you change it? (or is it annoy because it changes your default graal font until you reconnect?
-"Stop changing our GUI window preference..?" What preferences are being changed, what GUIs are even you even speaking about.
My font is changed every time I manually log into the server. Changing it then reconnecting will not change it back; logging off (or onto another server) then back onto GK changes it again. (Nico did this)

Internal windows are changed from default to vplusblue when using the Kingdoms button or Shop on GK. (This is fairly old; only really matters if you're leading a Kingdom).

Both of these are player settings and shouldn't be changed; which is why these were requirements.

Quote:
Originally Posted by MysticalDragon View Post
-Players data is saved automatically, the /save function is just a extra precaution for you in-case the DB is somehow corrupted. Maybe we can possible change it so when a player is logged out its automatically saved, oppose to forcing the /save command on them.
There was an entire thread on this and it sparked my interest as to why players should ever be held responsible for such a feature; thus the suggestion. Ya, do it auto.

Quote:
Originally Posted by MysticalDragon View Post
-Put speed back; Uhm nah, although that most of you disagree I think a speed cap is for the overall betterment of the server. How it was before was like the entire server had staff boots. By balancing/capping the speed it brings other interesting objects forced into play, mounts etc.
You have effectively provided a single example. An example which presents more issues than it solves; since you can't take mounts through all the dungeons, you have to actually forcibly glitch them to get them across the seas (usually involving staff powers), and they are incredibly slow through water which forces you to go around. This also requires carrying a set of 'special items' for mounts... slowing you further (saddles are fkin heavy, peg, food) and requiring their application every-time you want to use (probably 30s every-time you want to grab your peg and mount up.).

When you provide multiple 'simple and effective' methods for increasing speed then perhaps I would reconsider the cap as an effective policy. As of now; nothing of the sort has been provided and our item statistics are simply being disregarded to make travel more difficult... when one glaring issue of the server is that players aren't moving/active enough.

Quote:
Originally Posted by MysticalDragon View Post
-"Have players always on Kingdom Tag as default...". This isn't Era... Wearing a Kingdom tag should be that players preference. I don't think forcing the tag on the player will achieve us anything.
This is not an Erian practice.
Having our personal Graal settings changed should be a players preference.
Joining a kingdom is their preference; but as-long as they have pledged their self to that kingdom they should be recognized as such. You said it yourself; the server is named Kingdoms... represent it.

Quote:
Originally Posted by MysticalDragon View Post
-"Make Kingdoms/unique guilds have recognizable AP colors". This is heading into a better direction then your previous "demands". Although i feel manipulating AP colors is sooo graal1992. Maybe we should start adding Unique kingdom icons above or below the player representing there kingdoms. This also allows them to be recognized 24/7 plus have the ability to not be bonded by a tag 24/7.
Have you even played this server; logged on maybe? I'm actually laughing with this reply, you've effectively shown zero knowledge of the game.

Players already have kingdom icons... they represent players who are in Battle Mode. You wouldn't simply double this icon or dismantle this preexisting and functioning system; my suggestion was a workaround using another preexisting system that currently has no function.

Quote:
Originally Posted by MysticalDragon View Post
No comment on the long term goals as there to far ahead.
Still skipped a half-dozen 'soon' points. But after your single reply to this section I can see why.

Quote:
Originally Posted by MysticalDragon View Post
My suggestion
-work on gear Organization
-Try to create different tier types of gear.
-try to make gear purchasable from vendors, with certain marks rewarded from dungeons in that area.
-Add Item Levels to all Items, So that whay you would be required to reach a certain item level before you can purchase the next tier.
Gear organizaton?
Tier types of gear?
Purchasable okay maybe.. but marks from dungeons in the area?
However your not even clear on your objectives enough right?

I somewhat agree with item levels; but it doesn't answer any problems until the levels themselves have a value. Players overall level should actually be an overall level, and based on the average of all their skill levels. 140m and 700m experience should not both be level 110.

Quote:
Originally Posted by MysticalDragon View Post
~Kingdoms~
We just need to do something with kingdoms..
I know right?
All following statements were generic; had to tl;dr something.
__________________
Reply With Quote
  #10  
Old 01-12-2015, 01:45 AM
Raelyn Raelyn is offline
the Professional.
Raelyn's Avatar
Join Date: Sep 2003
Location: Zormite
Posts: 964
Raelyn will become famous soon enough
Quote:
Originally Posted by Teacher90 View Post
3/10 Feature: Wild Life: Cows, mounts, real sheep!
Bugs work to!
Cuckos?

Quote:

10/10 DUNGEON gear!
10/10 Better Monster Loot!
I agree that "loot" is a good priority, although I think this should primarily be focused on lower-end loot to bridge the gap for new players. IE. adding things like, unenchanted basic equipment, "sabre" or "silver pawn helmet" but with the common suffixes allowed, so you could potentially find things like "sabre of woe (cursed)" or "silver pawn helmet +1" etc. All of these types of item archtypes and suffixes already exist, I believe, they just haven't been added to any currently existing monster's loot tables.

Of course, this would probably make more sense if we expanded our monster variety. We currently have "orcs", "demons" and "cyclops" but they are all casters, which doesn't make a lot of sense. It probably wouldn't be to hard, using the same system in place for Vampires to make an array of different monsters of each archtype. IE. "Orc Grunt", "Orc Shaman", "Orc Heavy" etc, and allowing them to each carry different equipment, and have different loot tables, corresponding with the sorts of things that they might be carrying.

On another note, it might be good to see some creatures start dropping consumable items like potions, or scrolls. For instance, "Potion of Healing" or "Scroll of Small Snowstorm (lvl 3)" etc.

I'm afraid that a lot of new players don't actually carry or use any of the types of beneficial potions available, due to their prohibitively high costs in shops, and the amount of time it takes to gather a useful stack of them. Likewise with scrolls. I don't even think many new players are aware of how useful they are.

Quote:
2/10 Map updates
7/10 Revamp Treasure Maps
Could you be more specific about what types of map updates and treasure map updates you would like to see?
__________________
*Don't let the door hit you on the way out.*
Reply With Quote
  #11  
Old 01-13-2015, 02:36 AM
Raelyn Raelyn is offline
the Professional.
Raelyn's Avatar
Join Date: Sep 2003
Location: Zormite
Posts: 964
Raelyn will become famous soon enough
This is a complaint that I have had for a while now, and I think it needs to be addressed.

I just want to say, for those older, higher level players. Please stop taking new players to the Ice Cavern and "power-leveling" them.

It's not teaching them anything about how to play the game and only encourages them to stand around begging to be power-leveled. Then we become left with new players, still barely knowing how to get around the world, who are level 70+ and have no equipment.

We need more direction for new players, and dungeons that are more balanced for different stages of the leveling process. It might even be worth putting a minimum level requirement on the "hard" Ice Cavern and the Crypt, to discourage this sort of behavior.
__________________
*Don't let the door hit you on the way out.*
Reply With Quote
  #12  
Old 01-14-2015, 11:44 AM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Move kingdoms to main island and allow them to be captured. Would add content to main and keep the kingdom islands from being useless.
Reply With Quote
  #13  
Old 01-14-2015, 02:52 PM
Raelyn Raelyn is offline
the Professional.
Raelyn's Avatar
Join Date: Sep 2003
Location: Zormite
Posts: 964
Raelyn will become famous soon enough
Quote:
Originally Posted by Cubical View Post
Move kingdoms to main island and allow them to be captured. Would add content to main and keep the kingdom islands from being useless.
Personally, I would like to see all the islands combined onto one gmap. I don't know if that's possible however.
__________________
*Don't let the door hit you on the way out.*
Reply With Quote
  #14  
Old 01-14-2015, 10:37 PM
MysticalDragon MysticalDragon is offline
Global Administration
MysticalDragon's Avatar
Join Date: Oct 2002
Location: Lynn Ma
Posts: 883
MysticalDragon is just really niceMysticalDragon is just really nice
Send a message via AIM to MysticalDragon Send a message via MSN to MysticalDragon
Quote:
Originally Posted by Cubical View Post
Move kingdoms to main island and allow them to be captured. Would add content to main and keep the kingdom islands from being useless.
Instead of moving Kingdoms to the main island, why not have assets in the main island that the kingdoms can capture. And maybe thier whole Kingdoms can reap from those rewards.
__________________
~Delteria Support
~Playerworld Support
~PWA Chief
http://support.toonslab.com
[email protected]



Reply With Quote
  #15  
Old 01-14-2015, 11:25 PM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Quote:
Originally Posted by MysticalDragon View Post
Instead of moving Kingdoms to the main island, why not have assets in the main island that the kingdoms can capture. And maybe thier whole Kingdoms can reap from those rewards.
Literally my entire previous post.
__________________

Last edited by MysticalDragon; 01-15-2015 at 09:01 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.