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  #1  
Old 12-17-2012, 10:26 AM
Crow Crow is offline
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Atlantis

As promised, here is most of Atlantis' code and some other resources you can use. Keep in mind, anything that is not included in this package which is content of Atlantis, you are not allowed to use on your playerworld.

A couple notes:
  • The baddy code is not included, since it was a mod of Gambet's GBaddy (which can be found in the Code Gallery as well) and was rather hackish in its whole nature; nothing to learn from, really.
  • Due to Stefan's optimizations on tile update stuff, when "removing" objects such as bushes, stones and the like, the tile changes below may disappear again before the object actually respawns. You can actually fix this by changing the updateBoard() calls in the object class to update 3x2 instead of 2x2 tiles.
  • I removed all (I guess) cheat detection code, since it's generally not a good idea to make things like that public. Wasn't anything fancy anyway, but still..
  • Yes, I did shamelessly copy the basic ideas of Era's staff tools. They're good!


No guarantee for good code. There are also probably a few bugs here and there. I'm not providing any more information right off the bat. If you need help or have any questions, please ask them in this thread. No PMs if it's not about anything critical.

Thank you.
Attached Files
File Type: zip atlantis.zip (2.94 MB, 720 views)
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  #2  
Old 12-17-2012, 05:17 PM
callimuc callimuc is offline
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  #3  
Old 12-17-2012, 05:30 PM
Crow Crow is offline
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It's not like I need that. I am happy as long as some of this can be of help to someone, be it directly or indirectly.
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Old 12-17-2012, 05:32 PM
Emera Emera is offline
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Oh wow. This is fantastic. +rep
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  #5  
Old 12-17-2012, 05:55 PM
callimuc callimuc is offline
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well it really is fantastic. cool things being included to work with the default movement rather than creating a custome one.
can most likely help me with some things so i dont have to create a custome one
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  #6  
Old 12-17-2012, 06:05 PM
scriptless scriptless is offline
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Looking forward to seeing this on N-Pulse.. because I'll bet anyone it happens.. LOL
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Old 12-17-2012, 06:11 PM
Crow Crow is offline
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Quote:
Originally Posted by scriptless View Post
Looking forward to seeing this on N-Pulse.. because I'll bet anyone it happens.. LOL
If it helps, it's good. I'm not just releasing this for craps and giggles. I hope no one is being looked down on for using this, because that's really not right.
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Old 12-17-2012, 06:17 PM
scriptless scriptless is offline
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Quote:
Originally Posted by Crow View Post
If it helps, it's good. I'm not just releasing this for craps and giggles. I hope no one is being looked down on for using this, because that's really not right.
I know, im just predicting the future.. hopefully they don't end up taking stuff that's not public use tho.. like they keep doing to Dusty.. he just the other day yelled at them... again ... seems telling them no doesn't stop them

Atlantis will be missed, it looked so promising. I really wanted it to go public so I could play it.. First time I saw the server it was in another language, not sure if it ever became English?
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  #9  
Old 12-17-2012, 06:19 PM
callimuc callimuc is offline
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Originally Posted by scriptless View Post
another language
german :P
regarding the textbox script, they wanted to use graals translation thingy
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Old 12-17-2012, 06:21 PM
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Originally Posted by callimuc View Post
regarding the textbox script, they wanted to use graals translation thingy
Indeed. Plan was English + German. Not sure if N-Pulse's bush is really taken from Dusty though, might really just be a LttP remake; we'll see. If they take any graphics from Atlantis, I'll know
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  #11  
Old 12-17-2012, 07:03 PM
zerxusgraal zerxusgraal is offline
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Im sad to see atlantis no longer being worked on.
It looked great, gfx scripts and levels
Its very nice of you to share your work with the community. Thank you for that.

To scriptless:
N-Pulse used alot of free graphics when we started.
Some missunderstandings were made and brought to our attention. We then removed those images and appologised for our mistakes.
We have a talented team in all areas now and it saddens me to see you see us as "thieves".
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Old 12-17-2012, 07:54 PM
Starfire2001 Starfire2001 is offline
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Cool stuff!

Let's not start arguing about npulse for no reason now though.
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  #13  
Old 12-17-2012, 07:58 PM
DustyPorViva DustyPorViva is offline
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Ah well, I can't rep What a pity, but I really appreciate people like Crow who put so much passion into their work. It's a pity Atlantis didn't make it, but it's great to see people who are willing to let go and let others benefit from their hard work instead of hoarding it in their backup folder that will probably never see the light of day again.

As for the N-Pulse deal I don't hold grudges. I never followed up and checked to see if they removed the bush as I realize sometimes confusion/mistakes happen. But let's not spam Crow's thread with that mess
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  #14  
Old 12-18-2012, 07:18 PM
Crow Crow is offline
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One more thing that comes to mind: if you use Atlantis' graphics as a reference in order to understand how the code works (which is completely fine as long as you're not using the graphics), you may notice that the rain effect on the windows is sometimes below, sometimes above the window graphics. This is due to insufficient layer control in Graal. I wanted to move that rain animation into a gani, along with the windows, but never got around to it. So, if you want to go with a similar approach and use my code for it, you can/should do that.
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  #15  
Old 01-02-2013, 07:36 PM
MysticalDragon MysticalDragon is offline
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When using your custom projectiles, I noticed that other people can't see your thrown objects but you can see your own. Any idea why?
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