Quote:
Originally Posted by cbk1994
I don't want to jump to rescripting, but that's probably the only way you'll be able to do what you want with the glove image. You can use showstats to hide only the parts of the classic interface necessary to avoid redoing the whole thing.
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I was thinking that, I could also set the glove power to 0 which hides the image, then using showimg() draw over it. Using a custom clientr string for the power..
My biggest question was why it even supports power up to 233.. That is a bit odd.
Can someone test this for me? Set your glove to 233, then pick up a bush but keep trying to pick up.. the tiles seem to go thru some kind of cycle.. and at some point you pick up a bomb.. o.O or maybe this is some bug on N-Pulse.
Quote:
Originally Posted by Crono
I think you begin to lift things like chests and whatnot...
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With the tileset I was using it looked all scrambled tho.. Haven't tried on classic tileset tho. But 223 glove power, wow.