Quote:
Originally Posted by Matt
Active: Online at least a few times a week. Logging on those few times and saying "What's the update?" "Ok ill see ya guys/girls later, GOOD WORK!", does not and should not be acceptable in my opinion. If you're barely on and your position is 'Manager', then you obviously don't have the time to 'manage' your server and it's staff.
Organized: You should have a solid development plan so that once you hire, you know what needs to get done right then and there, instead of coming up with things in your head that you think would be 'cool'. As a manager i think it's also important to make sure every staff member knows a decent amount of information about the server, such as the storyline, major quests ect. I hate seeing developers that come to work for a server, but have no idea what it's about. (This is obviously not that important seeing as you'll be lucky too find a decent NAT now and days >.>)
Mature:
I'm not saying that i think you should be mature and professional 24/7, because that will stress you if you think about it, for me at least. A manager should know when his/her professionalism needs to be shown. Like if a Manager tries to stop a large argument via masses (assuming there's no GP's on) and just says "omfg can you guys stfu, your all a bunch of annoying noobs". He/she should be smacked. I'd find that embarrassing, even though it does get tempting to just 'lash out' like that at times.
Strict/Nice: Can't be too strict, but you can't be too nice either. I think, if your too nice your staff will see your server as a place to just chat on RC do small things to make it look like there doing there job. (E.g, A GFX admin has a large project and is already delayed, but hops on every 4 days to upload heads then logoff).
If your too strict, you will just annoy your staff that are working for your project, and eventually lose them. But you still can't let them be completely lazy or they'll think that's fine of course. Management should make sure work is getting done, so that the players have something to look forward to, and nothing to complain about. No matter how good your content is, it'll eventually get old/boring.
Knowledge: You should know everything about the server your managing, from current staff, to all the systems, gfx, ect ect.This will help in many situations that might happen if you have no knowledge.
Relationship with Players: It's also a plus i think if a manager could find the time here and there to partake in an event or such other things. Keep the players informed of what is being done, and what they can expect in the future, but be accurate. Don't tell them your going to release a big system in 2 days and it won't be done for another month. That makes them lose respect points for you, and will eventually cause them to try and throw you under the bus.
I think being able to develop is not necessary. but a big plus, since a server is pretty much based around scripts, knowledge of Gscript2 would be essential, unless you have very devoted NATs working for you of course. These are my own personal opinions, and will obviously change for each person that replies.
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Flawless Victory, everything is right on point.
Ironically, every Manager "Era" has had within the past 3-4 years, had no more than a few of those qualities or possessed the contrary of them.
Streety actually is a great manager, in my opinion. Oh, by the way Streety its (Venom_Fish).
Deophite (1): Mature
TSAdmin (1): Strict/Nice
DazJenova (3): Knowledge, Active, Relationship with players.
Icarus (2): Relationship with Players, Active
Ocelot (3): Knowledge, Active, Relationship with Players
The list goes on, only people that actually fit all of those were:
Chrisz, Angel, SnakeAndy
(Along with the original management/administration)
But, You know how it goes: soowoop and dada dooo.