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  #1  
Old 02-27-2010, 12:44 AM
Fry Fry is offline
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Gonstruct Feedback

Hey,
so recently we recreated the level rendering in Gonstruct in the hopes of increasing performance and scalability for new features, and I was kind of hoping to get some feedback and testing done in on the current version.
New features are listed in the change log, but generally there's a bunch of layer editing fixes, shading of unselected layers and of course the new level rendering.

Here's a Windows installer which should work.
There's also a Linux binary, but you will most likely have to instruct your packet manager to install "gtksourceviewmm" and "gtkglextmm".

I'm especially interested in any crashes and how to reproduce them, if you find them and any other oddness with the level drawing.
Also, the layer editing controls are obviously pretty terrible right now, so I'm open for suggestions on how to improve them, I've got hotkeys for changing the layer and reordering functionality in mind, but there's probably more.

Also check out the GitHub page if you want, it provides a pretty good platform for bug reports/feature requests, and Dusty has already posted a few suggestions there (ages ago, though).


Bugs we're aware of right now are:
- Flickering when resizing, scrolling or selecting a level
- Screenshot level doesn't work
- Takes all the available CPU time (it's not greedy though and shouldn't slow down other applications)
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  #2  
Old 02-27-2010, 12:59 AM
DustyPorViva DustyPorViva is offline
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Sorry I didn't get back to you on that. Sadly I got an error on the new version:
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Old 02-27-2010, 01:23 AM
Fry Fry is offline
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Quote:
Originally Posted by DustyPorViva View Post
Sorry I didn't get back to you on that. Sadly I got an error on the new version:
Drat, I knew I forgot a DLL. Thanks for the report, fixing it as soon as possible
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Old 02-27-2010, 03:07 AM
DustyPorViva DustyPorViva is offline
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Okay, running fine so far. Got a crash error on closing it, however:
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  #5  
Old 02-27-2010, 04:06 AM
cyan3 cyan3 is offline
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Just installing the packages but don't have enough time right now to use it but I'll come back to it tomorrow.
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  #6  
Old 02-27-2010, 06:19 AM
Umat Umat is offline
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Have you compiled it with debugging variables so it's usable in gdb?
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Old 02-27-2010, 06:24 AM
WhiteDragon WhiteDragon is offline
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Quote:
Originally Posted by Umat View Post
Have you compiled it with debugging variables so it's usable in gdb?
If he didn't, you can.

All you need on Linux is libboost (was libboost-all-dev in Debian repos), and possibly some other stuff. To compile get premake, move the binary into the source root, and then run
PHP Code:
./premake4 embed; ./premake4 gmakesh build.sh 
There might be some more deps you need to resolve, but the compile errors should probably be readable enough to figure out what you need.

Last edited by WhiteDragon; 02-27-2010 at 11:32 PM..
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Old 02-27-2010, 05:00 PM
Umat Umat is offline
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Quote:
Originally Posted by WhiteDragon View Post
If he didn't, you can.

All you need on Linux is libboost (was libboost-all-dev in Debian repos), and possibly some other stuff. To compile get premake, move the binary into the source root, and then run
PHP Code:
./premake4 emed; ./premake4 gmakesh build.sh 
There might be some more deps you need to resolve, but the compile errors should probably be readable enough to figure out what you need.
Oh, right. That was a stupid question. I know how to use premake I use it for personal projects.
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Old 02-27-2010, 04:58 PM
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when I go to use it, no tileset shows up? I have pics1.png and pics1_layers.png in my GRaal/levels/tiles folder. And I have Gonstruct in my Graal/Gonstruct folder. I have the preferences set to the graal folder also. How do I get the pics1_layers tileset to load?
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Old 02-27-2010, 05:37 PM
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Quote:
Originally Posted by Birdo13 View Post
when I go to use it, no tileset shows up? I have pics1.png and pics1_layers.png in my GRaal/levels/tiles folder. And I have Gonstruct in my Graal/Gonstruct folder. I have the preferences set to the graal folder also. How do I get the pics1_layers tileset to load?
Hm, did you add it to the "Tilesets list", marked as a "Main" tileset and open a level? The tileset settings are a bit messy, going to try to come up with a better version of that at some point.
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Old 02-27-2010, 05:34 PM
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Okay, fixed the Windows installer (same link), thanks for the reports and sorry it took so long (****ty laptop)!
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Old 02-27-2010, 11:08 PM
Deas_Voice Deas_Voice is offline
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silly question, but, does it work on 32bit linux now or is it still for 64bit?
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Old 02-27-2010, 11:19 PM
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32bit, I did the 64bit linux builds the last time and I did not do anything this time!
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Old 02-27-2010, 11:40 PM
WhiteDragon WhiteDragon is offline
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Quote:
Originally Posted by Deas_Voice View Post
silly question, but, does it work on 32bit linux now or is it still for 64bit?
This should work for 64-bit: gonstruct-0.2.0-lin-64bit.tar.gz
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Old 02-28-2010, 12:27 AM
Deas_Voice Deas_Voice is offline
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NPC Code:
deas@deas-laptop:~/Desktop/gonstruct-0.2.0$ ./gonstruct
./gonstruct: error while loading shared libraries: libboost_filesystem
8.0: cannot open shared object file: No such file or directory



uhh..

can't find "libboost_filesystem 8.0"..
suggestions?


Quote:
Originally Posted by WhiteDragon View Post
This should work for 64-bit: gonstruct-0.2.0-lin-64bit.tar.gz
sorry mate, i'm a 32bit-er.
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