Quote:
Originally Posted by Venom_Fish
You all seem to forget once their explosion hits them, they can't move either.
So they need to be close enough to simultaneously hit you, yet far away enough to not hit themselves. So if you stay near, each time they shoot you, they freeze as well. When they can move, you can move. So it all comes down to who outmaneuvers who.
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But at that point you would take 30 damage and they would only take 5 (They don't get a direct hit, only explosion damage). Would require some serious maneuvers, and for an average player they can't manage to do that. In all honesty, with this weapon, they have the ability to rapid fire into a small corridor (say a doorway or hallway) and if you are stuck by one of these rockets you would be unable to move and thus die before firing back and being unable to even exit the area due to the random knock back.
Some solutions to prevent this would be to make the gun fire so slow that you can regain maneuverability before being struck again (freaking slow dude). Or to make the insane knock back/frozen time from the explosion not so insane. Plus they can shoot the thing over walls and multiple of them can cause some serious lag to certain cpus with all the explosions. It needs some sort of drawbacks, like some of that push-back you see on PBP to throw off their aim would be cool.
Update: They can no longer suicide with it without losing points. Proness-, but still too pro for a free gun.