One thing obviously lacking is quality. For example Zodiac was passed with the excuse of "It had good gameplay, and there was nothing else!". That's a horrible reason. You could have asked Zodiac to fix it's levels, make the graphics not look like a 9 year old drew them, and THEN passed them for the Classic List.
But obviously quality is looked down upon and everyone is after quantity. In my opinion when a server is being reviewed, you should look at more than just gameplay. I remember in 2002 Bravo was revived but PWA told them that they had to make the levels better, despite the fact that the server had a decent and stable playercount. That did more harm than good, but now you have servers that seriously need facelifts and nothing is being done.
Also what about player requirements? If the server is sitting there with 0 players...
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1) An area, however small (i.e. only 1 town is okay) that is 100% completed. This area should function as a preview/teaser for the world that is under construction, and should be representative of the final product in all it's larger glory. This way players get a taste for the style, and gameplay of a server.
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I agree, but it shouldn't reveal
too much as you need to keep some things hidden for the big BANG CHECK THIS OUT GUYS.
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2) It should draw the players interest. There should be enough activity to keep a players interest without the intervention of a tour guide or an events staff team.
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I so agree. Events != content. (technically it is but whatever)