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  #1  
Old 07-08-2006, 03:30 PM
ceserthen ceserthen is offline
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ARC-Ship 9 (New level idea)

An idea I had fo a new level. Any help with it is appreciated. (graphics, ganis, level making, etc.) So far I have only thought about the gameplay stopry and level, any ideaas on how to make it better would be highly apprecaited. (This is kind've like Iricia it might even be better who knows)


ARC-Ship 9

STORY:

At the dawn of the Zone battles, When chaos and mayhem flourished widly, a group of scientists built a series of new more powerful weapons. A group of ships called the ARC fleet carried these weapons. These ships left their factories on Koth for their maiden voyage when a massive bombing of the planet Koth occured. When all of it quiteted the ARC fleet had vanished...

Now a group of astrolegers have found the one of the ARC fleet Ship, The ARC-Ship 9, Two opposing sides have set out to conquer this ghost ship, the Galuit Armada and the Oron Fleet. The ship is divided into 5 sectors, each of these a key to capturing the ship and each having a teleport located on it. The sides have agreed on a conquest of the battlefield. The winner is whoever captures all 5 sectors and is able to hold them.


LEVEL DESIGN:

The level is devided into 5 seperate sectors each of these has a a base-like area hosting a teleport in which you can capture upon capturing the base teleportation can be used to access that base from your home base, you cannot be in any vehicle to capture the base.a short description of the sectors will follow

Sector 1:
Galuit's starting headquarters. A dropship like area full of maze-like corridors

Sector 2:
This part of the ARC ship was blown of leaving a large battle field for a variety mechs and speeders

Sector 3:
Oron's Starting headquarters. A partial factory constructed on the ARC ship ihas a a wide series of construction weapons put to use such as lasers and turrets

Sector 4:
A large dome area consisting of a waterfilled area.

Sector 5:
The control room of the ship, an area perfect for any type of fighting.

GAMPLAY:
Upon entering the dropship there are five teleports each one with the team holding that sectors emblem above it. Upon selecting your class and team you can enter the teleport and go to the coresponding place on the battle field. when you do die you return to the dropship to restart again.


Team emblems are below
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  #2  
Old 07-08-2006, 03:45 PM
pooper200000 pooper200000 is offline
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That sounds like a really good idea. I like it a lot. Good idea ceserthen.
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  #3  
Old 07-08-2006, 04:44 PM
hampy hampy is offline
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Nice idea. Yeah this could help quite alot I believe
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  #4  
Old 07-08-2006, 05:07 PM
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Would be interesting to make a map to know how the sectors are connected and what size they have
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Old 07-08-2006, 05:24 PM
Raeiphon Raeiphon is offline
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It'd be so much better if it were dropship wars with like cannons and moving stages and crap.
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  #6  
Old 07-08-2006, 05:41 PM
Huwajux Huwajux is offline
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Good ideas, perhaps dropship tileset should be edited to make it look run-down or something?
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Old 07-08-2006, 06:10 PM
Sulukra Sulukra is offline
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Add some darkness in there so its actually relatively hard to see.
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Old 07-08-2006, 06:38 PM
pooper200000 pooper200000 is offline
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yuo could also as you make it farther in the ship make more weapons usuable because it said the ship had special weapons??
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Old 07-08-2006, 08:20 PM
ceserthen ceserthen is offline
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I made a map of sorts just to give you a general idea of the size and all of that. The way to traverse between sectors will probaly be just doors and walls and you go through(marked light blue on map.
Quote:
Originally Posted by Raeiphon
It'd be so much better if it were dropship wars with like cannons and moving stages and crap.
sector one, two, and 5 may resemble what you are thinking of.

Quote:
Originally Posted by Huwajux
Good ideas, perhaps dropship tileset should be edited to make it look run-down or something?.
I was just thinking about asking that. So if anyone might want to work on something like that it would be appreciated.

Quote:
Originally Posted by pooper200000
yuo could also as you make it farther in the ship make more weapons usuable because it said the ship had special weapons??
That was another feature that could come with it but would cause the admins a bunch of programing and debugging, but it would be a good time to release new weapons. But if you were able to find weapons in the ship, I think it would be more for their ammo or you have to drop a weapon to pick a weapon or something like that. I think just more weapons might be able to be added into you inventory at the class selection .
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  #10  
Old 07-08-2006, 09:55 PM
MisterMastermind MisterMastermind is offline
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Absolutely love the idea.
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Old 07-08-2006, 10:29 PM
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Quote:
Originally Posted by Stefan
Would be interesting to make a map to know how the sectors are connected and what size they have
Yuo still need to finish the mission planet before this one is out
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Old 07-09-2006, 11:18 AM
hampy hampy is offline
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Quote:
Originally Posted by Huwajux
Good ideas, perhaps dropship tileset should be edited to make it look run-down or something?
Nice
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Old 07-10-2006, 03:46 PM
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perhaps there can be secret spots on the map where you can pick up weapons, maybe pipebomb a wall and get a darkpulsar or something.
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Old 07-11-2006, 04:28 AM
Tracker180 Tracker180 is offline
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i was thinking the battlefieldf thing(sector 2) could be in the middle because it has more space and the control room places on ships are usally on one of the side cause the pilots have to see don't hey? unless it is on the very top
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Old 07-12-2006, 12:06 AM
MisterMastermind MisterMastermind is offline
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I wouldn't some type of secret passage ways with special weapons inside of them...
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