Quote:
Originally posted by ZeLpH_MyStiK
I don't get your question. Your default focus is the player, and that's the center. Once you zoom in, the player is still your center. Thus if you do setfocus you're just changing the center coordinates, it shouldn't have anything to do with the zooms.
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I programmed a view script that, at regular zoom, will restrict the player's focus to within a single level. The problem is that I would have to multiply my perplex equations that I don't know how I made by the zoom percentage if I want it to be compatible with the zoom feature.
I originally made the view script about a year ago... but wasn't really experimenting more with it until recently when I found that it wasn't compatible with the zoom option.