General Rules
By joining Zormite, you agree to follow the following rules:
Be respectful on tag.
When you have your tag on, you are representing Zormite. If you break rules or harass other players, it reflects poorly on all of us. Don’t be racist or sexist, steal, beg, scam, or otherwise act like an idiot when you have your kingdom tag on.
Keep kingdom chats relatively clean.
I’d like Zormite to be a place where no one feels harassed or unsafe. To that end, try keep your conversations reasonably tame in /ksay and toguild:. If someone asks you to stop or tone it down, respect them enough as a member of your community to do so.
Handle conflicts like an adult.
If you have an issue with another member of Zormite, don’t get dramatic, just bring your problem to the leader of your ministry, a higher rank that you trust, or the Empress to get it sorted out maturely.
Advancing Ranks
Don’t be afraid to make it clear to either the Empress or the head of your Ministry if you want to advance in the ranks. Some people aren’t interested in moving up in the ranks, or want to stay in their current one for the name, so if you're interested in advancement just say so!
The best way to move up in the ranks is to contribute to Zormite in some way. Being active, leveling yourself and other members up, attending kingdom events and cores, and submitting new projects and ideas are all great ways to get noticed. Higher ranks are expected to help with recruitment, run their own events, come up with concepts to help improve the kingdom, and other responsibilities specific to their Ministry. So, by showing that you’re capable of handling these things will do a lot to impress.
Ministries
The purposes & responsibilities of Zormite's many ministries. Players can switch between ministries as often as they like, should they decide a different one is a better fit.
Ministry of Government
Political ministry: focuses on policymaking and advisory roles; is responsible for coming up with new projects and programs to help Zormite flourish.
Ministry of Defense
War ministry: responsible for preparing members for core events by training, leveling, and strategizing.
Ministry of Naval Defense
Naval war ministry: keeps the shipyard stocked and boats repaired, train and practice for naval battles.
Ministry of Foreign Affairs
Diplomatic ministry: works with other kingdoms to host collaborative events, establish trade agreements, and form alliances.
Ministry of Labor
Economics ministry: monitors trades and economic activity within the kingdom; promotes building shops and other projects that help bring money and activity to Zormite.
Ministry of Magicks
Magic ministry: help to curate Zormite’s library and keep it stocked; works with Ministry of Defense in training for core events.
Ministry of the Clergy
Religious ministry: provide blessings to kingdom members for free or at a discount; act as healing and support in kingdom cores. |