Open Discussion: Attack Types and the Future of PVP
Let me start off by saying these ideas have not been approved and this is an open discussion. I am outlining what my plans are should they be approved. Just as I have posted my suggestions you may post yours or comment on mine or others.
As many of you know recently I've been tasked with revamping attack types and PVP in general. If you've logged on Kingdoms since July 4th and attempted PVPing you've noticed that poison has been changed drastically and Fear is now working. I'll cover the exact details below of my current plans and what has been done so far and would like your input on them. A big issue in the past with Kingdoms aside from the lack of constant updates has been not getting enough input from the players. While nothing in the thread is set in stone until it has been approved by Nico and moved to the main server I do not think my opinion nor any single member of the current staff team should dictate the direction PVP should go as everyones opinion is different. I'm hoping to roll out these updates frequently (weekly or biweekly should I have the time to work on it.)
Keep in mind that I want to hear what you guys want to see for PVP not just responses to what I've posted. I plan on keeping the PVE element the same for now so lets leave that out of this discussion.
General
* Make food deplete slower and reduce players feeling like they need to stay bile. - Hopefully this will help diversify what gods are being used among the playerbase.
* Remove knockback when players attack other players. Knock back will stay when a monster hits a player.
* Add shield block like the one present in the arena - Make it have a 20% to block damage 50% chance to reduce damage 20% chance to not reduce any damage.
* Revamp resistances
* Change casting. Make it so you are not locked into a cast and are still able to move
* Add a freeze time when equipping a wand to prevent running and healing. - Will only be for the equipping phase.
* Add a Countdown timer after giving or taking damage before being able to enter or exit a building to prevent running from PVP.
Attack Types
* Poison - No stat reduction but applies a burst DoT
* Fire - Long DoT that does a large amount of damage but spread out of a long period of time so it will not be as noticeable. - Getting in water will remove the debuff
* Fear - Reverses Keys
* Ghosthit - Chance of a second hit
* Slow - Captain Obvious
* Cold - Reduce attack speed
* Blind - Reduce the dreaded minute blind to about 10-15 seconds of pure darkness
* Acid - Lowers AC for a short amount of time
* Drain - Leeches life
I'm at work currently so I'm keeping this short but I'm sure I'm missing some of the other things I would like to do. Please stay on topic by keeping this solely about PVP |
Last edited by Cubical; 07-05-2013 at 06:45 PM..
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