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Originally Posted by iRedemption
I posted a few gang ideas that nobody really replied to a couple weeks ago... but I thought I'd give staff a few more cheap easy ideas that could boost the playercount + PK.
1) Delete gang beds + disable food in bases. Why? So that raids go back and forth. Gangs would probably use different tactics to hold a base. (it would also force people to dodge a few bullets to stay alive haha)
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Defenders defend off a bunch of guys and can't heal in base so they have to stop defending leave and heal or wait for the guys to come back and beat them when they have low HP.
You really didn't think this idea through.
Quote:
Originally Posted by iRedemption
2) Hire a really active, non-biased ET to host gang events when they can. Prize or no prize they're fun as hell and it would be nice to see more of them hosted.
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There should be coded events that allow just gangs to join and ET's can start etc.
But I don't see Chris actualy doing anything productive though.
Quote:
Originally Posted by iRedemption
3) Add gang guns. BUTTTTTTTT make the stats suck at first. Gradually make gangs work to make there gun better. Maybe by getting a little buff every 1,000 points?
p.s- this is ramsfan <3
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Gang guns shouldn't be readded.
On this idea though,if a gang has most of the good players and dominates another or both other gangs it will just keep getting buffs over and over.Not much thought put into that one.