Hi all,
I've recently returned to playing Graal Kingdoms
(GK) after a few years away. I first discovered GK in 2003/2004
(though it was more a business interest at that time), then returned in 2009 as "just a player" for a short while and now, x3.
(They say, "third time's a charm")
Anyway, I've been playing quite a bit over the past week
(idling a lot - but also playing many hours just trying to get re-familiarized with things, etc.)
I do have some suggestions to make and some initial thoughts from that unique perspective of being essentially "new"
(having forgotten most things from my previous stints as a player, but still remembering enough to function in the game environment marginally), and I think there's some real potential here to create a new generation of players - but I'm loathe to spend the time writing up some windy post with my thoughts on these things if no one is really that interested.
My experience as both a business person involved in this industry for many years, and as a gamer myself, is that you have two types of games:
1) old school where the old thinking and the older
(long term) players who don't want or like change
(beyond the always mantra/whine of any player of "not enough features, too many bugs, etc. etc. ad nauseum) and the game continues to cater to them at the expense of revitalizing itself and eventually the game disappears into the annals of gaming history or "nostaliga".
2) Games that while old school, understand the power and ability to revitalize themselves without necessarily have to "modernize". It's more about putting "new upholstery" on the couch, instead of throwing it out and buying a new one. I see a lot of potential in GK - and my personal opinion is that there is a great deal that can be done here to rekindle interest and it should NOT be moved to classic.
So...if anyone's interested in me elaborating more - let me know. But if you all think I should go *beep* myself, and keep my opinions off the forums, consider me *beeped* and outta here.
Ari