Okay so this is just a mock-up. For now the tiles I'm using are from SMW, and the background is from Tetris Splash (I think). Nothing in this screenshot is indicative of the final product in that regard.
The end result would be an elimination gamemode mash-up of Donkey Kong Country, Pacman, and Mario.
Quote:
Originally Posted by Original Outline
The level would have sort of a gravity, think how most 2D games work in regards to swimming physics. You would navigate left or right with the arrow keys, have to tap A to move up, release A to sink, and S would be a sword attack.
In the middle of the level at a certain interval a crate would spawn, and inside the crate there would be a swordfish that you could ride around on. The controls would change, you would no longer sink, you'd move with the arrows keys (though the movement would be a bit slippery), and S or A would have to do a thrusting attack which would also give you a boost of speed.
The swordfish attack would be stronger than the regular attack. If you're attacked while riding the swordfish, you would be knocked off, allowing the other player the chance of getting on and using the swordfish. Repeatedly attacking the swordfish sans rider will have it dash attack, and eventually swim out of the level.
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