Quote:
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Originally Posted by zim5354
 I didnt ask you to be soft I want to learn to make better levels and not telling me anything is not going to help so tell me in the end its just Graal.
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Time is a
very scarce resource. Anything worth spending this limited and priceless commodity is worth being taken with some amount of seriousness.
You seem to want to learn, however, so now I see there would be benefit gained (your experience increasing) if me spending my own time to help you.
Now,
on to the evaluation.
The trees are done well enough. Nothing particularly creative, but a good solid way to do it.
The roads themselves, however, are irrational. Paths wear quicker than roads, so the paths being not linear is quite easy to believe, but roads being built like that is a little more far-fetched. Roads would not logically be built like that. Like, in the third picture, see how the road starts to split off there? Why would it do that if it just ends abruptly?
Speaking of paths. Your paths are too zig-zagged. I've never seen a zig-zagged path in my life. Have you?
The detailing of the grass doesn't entirely make sense, with random arrows pointing in random directions, or fence-post holes randomly strewn about.
Your cliffs have tile errors and don't see particularly creative.
The waves of your water don't behave like waves in water does uniformly behave. Water is not some random mystical substance, and waves are consistently dictated by the same laws of physics.
As for your indoor level, it has too much open space, a weird floor pattern, tile errors, and stairs/door that make me wonder what shape the building could possibly have. You crowd tables and chairs, but why? To have even more open space in the centre?
Keep working at your levels, and you'll be able to polish them once you start to understand tile/level theory better.
My grade: C-