Retrieving another player's variables within a clientside loop..
So I'm working on a script where I need to get an attacking player's stats. The problem is, it doesn't seem like I have a choice but to figure out some way to get this information from within a clientside for loop. Is there any way to get this information? doing a triggerserver() with a return <data>; on the other end doesn't seem to be possible. And while findplayer(acct) works, only player.vars are accessible.
Are there any workarounds? or is this some kind of hopeless endeavor? |
__________________
MY POSTS ARE PRONE TO EDITS!
|
|