For consistency's sake (and good developer habits), I'm going to be posting my applied changes every 2 weeks or so to this thread, for everybody to see and discuss.
This way, if I fix something which then reverts after another set of changes, I won't have to sift through a thousand different PM's trying to get solid data from people.
[*] - change to existing code
[+] - addition (new code)
NPC Code:
[*] Fix trash generator script not working properly (set 5 minute respawn @ < 900 trash
[+] Broken shovels can now be recycled for half their cost.
[*] Trash recycling prices increased by $2 across the board.
[*] Old tire price adjusted to 14 from 9 to compensate for larger ft3 requirement.
[+] Added server.trashmoney var to monitor how much income is being produced by new trash prices.
[*] Adjusted sleep on Dual Berettas to match sleep on single Beretta. (0.25 -> 0.15)
[*] Reduced trash despawn duration to 600 from 3600
[*] Increased trash spawn maximum to 2000 from 1000
[*] Fixed trash spawning, reduced maximum to 900 from 3500 and spawns 1 trash per half second (changeable)
[*] Added pencil trash pick, instruments, sparklers and hats to hotkeyable list
[*] Removed hat from hotkeyable list pending selection bug in hat code
[*] Removed potentially abusive command from Staff/Tool2, made accessible to all clientr.staff > 1 users
[*] Achieved basic functionality in Raeiphon/TacticalSniper (sniper gun base with mouse aim and scope focus)
[*] Fixed shuriken F fire firing whilst dead
[*] Removed XM25 from hotkey allow list due to overwall capability
[*] added workPlayer to staff tool (sends player to era_work if they're being annoying)
[*] Trash spawn cap adjusted to 500, rate adjusted to 1 unit per 1.65s
[*] Trash rate now dynamically scales up to 100% extra spawn rate depending on playercount
[*] Old tire weight reduced to 4lbs 0.15 ft/3
[*] Added CSL/trashcount viewing to trash level NPC
[*] Fixed massil-g F fire freeze at 0.5 to prevent abuse (2x old at .25)
[*] Added equilibrium heal functionality to dev katana orb
[*] Fixed hitbox and orb placement issues on dev katana
[*] Fixed hit detection issues on high latency connections for all legendary melee weapons
[*] Completely recoded bamboo rod script in order to fix activation issues when in same inventory as umbrella/hunter's knife/samurai sword
[*] Fixed "safe" determining in explosion class not properly detecting pk tagged individuals
[*] Increased explosion class base radius by 3 to allow for better hit detection
[+] Added event monthly wins tracking & level reporting NPC in ET room
[*] Removed 10% chance on barrel explosion to place 4 explosions totaling to 120 damage (now only deals 30 damage static [increases in clusters of barrels])
[*] Fixed umbrella, scythe, hunter's knife weaponmode variable not obeying scope and disabling all three weapons when in same inventory
Discuss as you will. These are also available in-game, and so am I.