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  #1  
Old 11-23-2009, 10:54 PM
Felix_Xenophobe Felix_Xenophobe is offline
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magic levels

make em reduce mana costs. not increase.

easy magic fix
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  #2  
Old 11-24-2009, 09:37 AM
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I agree.
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  #3  
Old 11-24-2009, 10:02 AM
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  #4  
Old 11-24-2009, 05:16 PM
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bumb plz
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  #5  
Old 11-24-2009, 10:59 PM
Draenin Draenin is offline
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Don't merely reduce them. Make them fixed.

From what I can tell, mana costs rise so that they always take up a certain percentage of your mana. Instead they should use a fixed number of points, so there's a reason to level up magic.

Right now it's pointless to go beyond 30 because spell costs start to eat up your SP like crazy past that point.
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  #6  
Old 11-24-2009, 11:49 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Originally Posted by Draenin View Post
Don't merely reduce them. Make them fixed.

From what I can tell, mana costs rise so that they always take up a certain percentage of your mana. Instead they should use a fixed number of points, so there's a reason to level up magic.

Right now it's pointless to go beyond 30 because spell costs start to eat up your SP like crazy past that point.
more like past 20 :<

and it would be cool if you'd shoot more projectiles wit like burning hands n ice storm as your magic level rises.
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  #7  
Old 11-25-2009, 01:12 AM
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Quote:
Originally Posted by Felix_Xenophobe View Post
and it would be cool if you'd shoot more projectiles wit like burning hands n ice storm as your magic level rises.
Changing the costs from percentages to point values would fix that. Max SP increases when your Pow goes up, as well as when you level up.


At level 15 with 30 pow, you'll get something like 300 SP.
At level 30 with 30 pow, you'll get something like 600 SP.

But if a spell costs, say, 5 percent of your Total SP, the point totals will rise as you level up, which is what they currently do. And that's the whole problem.

5 percent of 300 would mean a 15 point casting cost.
5 percent of 600 would mean a 30 point casting cost.


So instead, you just make the values static, so basic spells that cost around 15 SP would become easier to cast as you level, while higher level spells would need a much higher cost.
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  #8  
Old 11-25-2009, 02:00 AM
MajinDragon MajinDragon is offline
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Sword > Magic
Face facts.
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Old 11-25-2009, 03:56 AM
Draenin Draenin is offline
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Sword > Magic
Face facts.
My response, sir.
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  #10  
Old 11-25-2009, 10:15 AM
Felix_Xenophobe Felix_Xenophobe is offline
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Sword > Magic
Face facts.
Poisons > Magic

You guys need to lose poisoning attacks or mages should get a step-like ability and a slow magic (that works)...
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  #11  
Old 11-25-2009, 11:43 AM
smokeraider smokeraider is offline
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maybe make it so mages can get an enchantment on there rods for example
poison.

so when they cast they have chance to poison someone to just like with a sword
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  #12  
Old 11-25-2009, 02:27 PM
MajinDragon MajinDragon is offline
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Originally Posted by Felix_Xenophobe View Post
Poisons > Magic

You guys need to lose poisoning attacks or mages should get a step-like ability and a slow magic (that works)...
Ya... speed you, then slow us down, when it's already a pain to catch you cowards.
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  #13  
Old 11-25-2009, 04:12 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Ya... speed you, then slow us down, when it's already a pain to catch you cowards.
It's not a pain. It's a minor inconvenience for you guys.

srsly once you guys get a poison on us we're boned
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  #14  
Old 11-25-2009, 05:50 PM
smokeraider smokeraider is offline
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Hmm i kinda agree on poison being a bad***

but if ur a serius mage.. you should have a desent ammount. less weight to carry then a warrior.

Just becouse a nice prepared sword can take up to 150kg +-. and usualy people own 2 swords.

so getting poisoned as a mage is not the biggest penalty.

oh and if you want to play dirty... there always ways to cure your poison. so end of my story.
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  #15  
Old 11-25-2009, 05:52 PM
Felix_Xenophobe Felix_Xenophobe is offline
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well 20 str n about 300kg stuff on you. it still messes you up pretty good
also most of a mage's speed comes from dex (no +5 speed on rings hi) so the dex drop is pretty severe.
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