Quote:
Originally Posted by Craigus
Basically exp in GK works on the basis everytime you level up instead of needing more exp you get less per kill, what the party bug did was allow you to get the same exp even though you was leveling up, a guy with low wisdom level could keep lowering his wisdom level by changing gods keeping it at 10, this would allow the guy leveling physique (or any other skill) to collect huge amounts of exp with no diminishing returns.
The scale basically was that 2 brutals would = 1 level up all the way to level 107 wheres as this maybe the case at lower levels now players at 60 - 70+ of thier skill level will need to clear over 20 brutals.
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Yeah, and while a lot of people were exploiting that loophole, those of us who actually wanted to earn our exp the legit way were getting shafted. So I reported it to Stefan on RC, and his solution was to disable it for a while.
However, I didn't ask him to do that. The easiest fix would have been to just make players take a wis -1 when they switch gods instead of being able to de-level themselves, but I don't think Stefan knew we have stat potions to just boost it back up again, so he went with his own alternative.
It would be really nice to see the exp formula modified to where you can get static amounts of exp instead of getting less and less as you level up. After level 20-ish, exp begins to plateau to about 1,000,000 per level. That's why DoV is so great for leveling. You usually get the same amount of exp with it every time, so long as you do it successfully. The exp does decrease, but you can usually make more dusts as your mental level continues to grow. Most people slag constantly until level 60 or so, but it picks up after that.