Well, yea, maybe some of you saw my
other thread, my nickname gani which is eating waaaaay too much CPU. So Dusty said doing that in a loop is probably better. Ok, cool, I thought, let's just do that.
But now I got the problem I always had with this kinda stuff. The nicks are basically "lagging" behind, if you know what I mean. They got a small moving delay when the others move. Well, sure thing, lets just stuff it into the movement, either before or after any x/y changes, I don't remember.
Next problem arises. I never ever had a solution for this, and that's why I'm making this thread. When normally moving it works just fine. But when others are moved by scripts that don't use the movement system to move the player, KAPOOF, the nicknames got a delay again. How the hell do I fix this madness? :/