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Old 03-18-2010, 01:26 AM
Fry Fry is offline
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Join Date: Sep 2001
Location: Germany
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It kind of works right now, if someone wants, please give this a try:
  • GMap editing is done by opening the .gmap file directly. Level files are first searched for in the directory of the GMap and only if they can't be found will the Graal directory be searched.
  • When opening a level that is part of an already loaded GMap it should scroll to the level in the GMap instead of opening a new window for it.
  • Editing layers is working inside Gonstruct right now, and hopefully also in Graal. The way it works right now is that a layer is empty in the beginning and only tiles you add to it are actually saved to the file. Hopefully that is how Stefan intended for layers to work in the end, since it seems to display fine in Graal (thanks Dusty), but I don't really know, since he doesn't seem to talk much about layers and probably has different concerns at the moment.
  • Flood filling might be a bit dangerous on really big GMaps
  • Navigation with scrollbars is probably a bit annoying, so might add a minimap/cursor movement
  • Each level of the GMap needs to be saved individually at the moment, Dusty says it's better to save the entire GMap, so that's probably going to change
  • Loading of some PNG images seems to be broken at times
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