01-07-2012, 04:35 AM
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Armageddon Son
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Join Date: Dec 2009
Posts: 84
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After searching for answers, i found out how to solve the issue ... kinda.
If your using a type 1 tileset, for me it was using the very bottom right tile for the "layer mesh" tile. What i mean is there was a tile repeating itsself only visible online (not on gonstruct) so if you make that tilepiece transparent it will obiously overwrite that issue.
V6 fixes the tiles that merge on the layer, so thats good.
The next problem is that tile blocks -.- so the only option i can think of is using a script to unblock the blocking tile. Hopefully it wont cause a lot of lag.
Anyone else have a better solution? |
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