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Old 06-14-2012, 07:31 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Hiro View Post
In the end it's just tag manipulation which can be done with global guilds as well.
This is a perfect example of being closed minded, I refer to you this as to my example of why Global Guilds can't beat Local Guilds in functionality, as well as just plain being more then capable of replacing the obsolete system:

Quote:
Originally Posted by Fulg0reSama View Post
Example: Billy Bob "Cotton Eye" Joe Harris decides he wants to have "The Farmer's Guild". He pays or does whatever is necessary for that guild to be created, an excessively creative server could have it where that you go to the "Guild's Headquarters" and fill out some "paper forms" in a clever GUI appearance, once that is done, a guild administrator could literally read and review said application right in front of you, interview you based on the answers of your questions given from the application, Once everything is fixed, finished and ready to go, you get your "Guild Certificate" and then you could be asked if you wish to also buy a Guildhouse for your brand spankin' new guild.

The idea of guilds is an extremely flexible and also enjoyable aspect, Global Guilds are just nametags, Local Guilds could literally become what a server IS, If you know how to create content friendly to the feature itself.

I would also like to simply add to the fact that if we've seen from what the Scripted RC has shown to everybody else, that also means that having Local Guilds as a barebone script on its own is also a viable way to eliminate the need for Global Guilds at all, considering that it could even become the new Global Guild System itself.
This is a hypothetical, but it's not improbable.
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