Quote:
Originally Posted by ffcmike
The same thing happens if I create a blank level in the editor, add an NPC with the script this.join("object_bush");, save it as new1.nw and attempt to render that.
Error log just contained "Parsing level: new1.nw", unless I'm missing something.
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Oh okay, I know the problem. Problem is it's expecting "this.blah = 1" and thus looking for "=" and causing a parsing error when it can't find it(in this case calling a function). It should only attempt to parse variables if actually assigning a value to one now.
Here's an updated version until the "complete" update, the render NPCs option still does nothing, but join classes are now rendered and we can see if it's fixing your issues.