Quote:
Originally posted by Blue_Dragn
Im not very well understanding why it would be so required to put all that stress on the npcserver if you have a substancial amount of people playing, its possibile to do most if not all of that clientside.
To my understanding as well people who use "string hackers" to hack the client. strings of the game need to know the string name.
Why would you not be able to make a similar system only with more clientside refrence?
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Fool. Security should be a necessity