Quote:
Originally Posted by scriptless
What all does this mute?
Sword sounds? Microphone? Player chat above head?
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It "mutes" the player.chat variable.
Quote:
Originally Posted by callimuc
Would use
PHP Code:
if (player.client.mutedtimeleft <=0)
instead of the == thing. There could always come up a problem and the player won't get unmuted at the correct time.
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Added. Thanks!