Thread: Actual "Races"
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Old 06-02-2009, 06:29 PM
saetarshadowflare saetarshadowflare is offline
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yeah thats why i was adding applied weakness/resistances since there is no weapon skill...unless you mean to add bonuses to the actual skills we level, which would be nice
in that case
Barbs and warriors get +5 physique
thieves get +5 dex
sorcs get +5 magic
priests get +5 prayer
alchemists get +5 mental

or maybe they could gain an extra 25-50% exp in the skill they should be adept in.

I also tried to keep resistances to the spells that actually work, and avoiding things like acid,fear,paralyze,blind ect. since they do nothing.

classes could also benefit ac/wc/spell and prayer damage i suppose, as well as chance to be successful with alchemy
Barbs get +3 ac/wc
Warriors get +5 damage +2 ac
Thieves get +5 ac
Sorcs get increased spell points and higher spell damage
priests get increased prayer points and higher prayer damage, possibly more use of prayers even when grace is too low
alchemists get more sp and hp as well as less failing in alchemy

there are plenty of tangents, but there still should be some limitation on it all.
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