Thread: Bombs on Gmap
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Old 03-19-2012, 05:49 PM
Mark Sir Link Mark Sir Link is offline
Kevin Azite
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you should

A.) check the player has enough bombs before placing it
B.) reference the object to whose x/y you're referring (player.x, player.y);
C.) add else statements between each if so 4 evals aren't made every time.
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