Quote:
Originally Posted by cbk1994
Just some explanation, and this may or may not be what happened in your case:
GMAPs not in gmaps= will load clientside if you warp to the GMAP name (warpto 30 30 mygmap.gmap) but not if you warp to the levels. They won't load on the server without being in gmaps= (or being loaded dynamically). You always want to make sure they're loaded serverside; that will take care of the clientside loading as well. You can test that easily by looking at a player's level in RC; it should be mygmap.gmap and not something like mygmap_a1.nw. So, even if it seems to be working without adding it to gmaps=, you should add it to gmaps=.
|
Makes a lot of sense. Thanks for the advice!