The only way UDP can not "work for most people anymore" is if it is badly coded. This is ridiculous.
Not using UDP for things like player movement is terrible and simply asking for trouble.
Quote:
Originally Posted by ffcmike
I fully understand how the removal of UDP would ease the streamlining of the client, I even see a scripting benefit it would provide such as with more accurately appearing damage involving triggers, where the use of UDP might make it appear inaccurate.
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No. UDP is an optional unreliable but fast protocol. There is no need to use it for things like triggers which need to be reliale. You seem to be implying that people would have to choose between UDP or TCP, which is not the case.
Player movement is something that needs to happen using UDP.
Also, there are awesome libraries like RakNet that provide reliable and optionally ordered UDP.