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Originally Posted by DustyPorViva
Most definitely, I can only provide basic parsing, but I doubt I'd be able to do anything complex like variable tracking. However if it's causing levels not to render I will have to look further into it.
edit: I copied the code and put it into an NPC and the level still rendered. The NPC didn't, but that's to be expected. However, I will try to make it omit such alterations to the x/y instead of overwriting them.
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This is fixed in the next version. Now instead of always overwriting the x/y with modifiers it first checks if it's returning a valid value.
Quote:
Originally Posted by DustyPorViva
I believe this is from me changing the method of rendering gmaps. It's where the level boundaries end, and since levels are rendered individually the NPCs aren't being rendered outside of the boundaries. Fixing this would be pretty difficult, but I think I might have to figure something out because I don't think that's passable. I guess I could make a function to scan for all setimgpart in each level of a gmap and return the list.
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Fixed as well, saved the NPCs to an external list and I render them after the gmap is rendered.
Quote:
Originally Posted by DustyPorViva
Seems I forgot to remove quotation marks when parsing GS2. Will work on that.
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Also fixed.