Quote:
Originally posted by Stefan
? He means the order of scripts sent to the client
Possibly try to use the weaponorder= option in the server options, where you can list weapon scripts that should be sent first. I think the weapons are not sent all at once if you have several big scripts, so some of them might come after the local npcs are sent. If you need data in the local npcs then you can use client strings or serverr. strings, those should be sent first, or you add some sleep 1 or so in the necessary npcs although that is making the scripts look ugly. It could also be possibly to add a server options to enforce sending the weapon scripts before the npcs.
|
Yeah I was hoping for either the level npcs or the weapons to load in sequence that wouldnt change
It seems that if you change screen mode it changes order that it loads around odd I didn't think that would do something like that but it does.
A server option that enforces , and or a change that forces scripts in weapons such as playerenters to run before level npcs or visa versa would be wonderfull
