Quote:
Originally posted by mhermher
Fine, make a level..
a NPC:
if (timeout||playerenters) {
this.msg=123456;
unset this.msg;
timeout=0.05;
message #v(this.msg);
}
Try that.
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NPC Code:
if(created)
set flag name;
Use
unset flag name in that case, not with variables or strings :P