Quote:
Originally posted by adam
if he wanted to avoid being called Phython he should have gotten the account Jagen. ;-)
Hehe, I tried to duplicate graal's onwall once. It was tricky, How it can slide through corners and everything. I almost had it, but not quite. I could always get it perfect if it was for a speed of 0.5 but if it was variable speed I had problems. 
I was hoping move would work and I wouldn't even have to write any onwall code, but noooo it has to be broken. lol.
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vecx(playerdir)*speed? that should work
Quote:
Originally posted by wonderboysp2p
*Wonders if you know that "python" is jagen... not python...*
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...ok...lol yes?