Quote:
Originally posted by GoZelda
That's one heck of a ugly level
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Not my fault and irrevelvant, its just where i was at the time
Can anyone solve either problem?
the outside levels tileset is done clientsided using addtiledef-... but it has pics1.pngs definitions
its using the wrong tiles serverside as walls and water, does anyone know how to make it right?
Edit: (more relevant info)
the tiledefs are clientside, and the npc has no client interaction, so it seems like its irrevelvant.
Where it messes up completely is outside on levels that are part of the map. It seems like it knows where things are placed though and is just detecting tiles as other tiles... i dunno.
I very much so dislike this