
01-21-2004, 07:44 PM
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Bowie's Deciple
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Join Date: Dec 2003
Location: Boston, MA
Posts: 748
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ok, inside houses, onwall and onwall 2 detect like this (and yes the gaps are random)
(see picture)
same with onwater
outside (we use a different tileset with the SAME definitions, like water on our tileset is located where water on the other is)
it just all screws up.
Any suggestion?
(the blue was drawn by a .1 timeout test on each tile by a serverside npc) |
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