If you want to make a warp ...
In a weapon :
NPC Code:
if (actionserverside){
setlevel2 level,x,y;
}
//#CLIENTSIDE
if (weaponfired){
triggeraction 0,0,serverside,weaponname,;
}
In a NPC in a Level :
NPC Code:
if (actionwarp){
setlevel2 level,x,y;
}
if (created){
setshape 1,32,32;
}
//#CLIENTSIDE
if (playertouchsme){
triggeraction x,y,warp,;
}
Kay ?
