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Old 05-12-2003, 03:44 AM
Moblojoe Moblojoe is offline
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Quote:
Originally posted by brock128

That's not the best way to get what you want, but whatever. Anyway.

I can't see how you posibally CAN'T get it.

But if you want specific examples, fine.

Events, like Archery Contests
Relationships, both romantic and not, just talking.
Fighting without fighting, like having a war without attacking random enemy #36, for example, Dusta- erm, INRA sends a spy into Pirate Crew or whatever, I don't even know the new names, oh well, anyway...

Kingdom A sends a spy into Kingdom B's fort. Kingdom B finds spy. Rather then cutting him to shreds, they send him to jail, where sombody else from Kingdom A needs to get him out, posibally by force (battling, which should by no means be ignored, but it's just overused as is,) or by bargining (Set him free and I'll give you cash.)

Plenty of ideas out there.
Okay.. When I said Fighting I meant things War-related.

Archery Contests, Espionage, Prisoner Exchange? All these are War Related. Now relationships Is something the players must do on their own I can't find a way to force players to 'Relate' with each other.

So I'll rephrase myself; What types of Roleplay, that doesn't involve War-Related and Things already Implemented (Or things that don't need to be implemented due to the fact that they are already there), Is there for me to implement??
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