
12-08-2002, 08:46 PM
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Registered User
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Join Date: Nov 2002
Location: < -- way
Posts: 262
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doh
This has been posted before, but just to benefit you:
if you are using showimg's, then a showimg with an index of 201 will show over an index of 200.
Also, you can change the image layer.
changeimgvis index,layer;
eg
//#CLIENTSIDE
if (playerenters || timeout){
showimg 200,your_hp_bar.gif,100,100;
changeimgvis 200,4;
timeout = .05;
}
note: 4 draws on the players screen.
1 = same layer as player.
2 = layer over player
4 = on stats bar. co - ordinates change to screen co ordinates.
therefore, u can use this:
//#CLIENTSIDE
if (playerenters || timeout){
showimg 200,your_hp_bar.gif,screenwidth/2,screenheight/2;
changeimgvis 200,4;
timeout = .05;
}
* was an example *
P.S if you have multiple 'showimg'' and want all of them to have a layer of 4, i suggest using a for loop (saves work)
instead of
changeimgvis 200,4;
changeimgvis 201,4;
changeimgvis 202,4;
changeimgvis 203,4;
use:
for (i=0;i<=203;i++) changeimgvis i,4;
-Ningnong |
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