Thread: keypressed :(
View Single Post
  #1  
Old 12-07-2002, 11:03 AM
Googi Googi is offline
A Serious Epidemic
Googi's Avatar
Join Date: Oct 2001
Location: Canada
Posts: 18,866
Googi has much to be proud ofGoogi has much to be proud ofGoogi has much to be proud ofGoogi has much to be proud ofGoogi has much to be proud ofGoogi has much to be proud of
Send a message via AIM to Googi
keypressed :(

NPC Code:

if (created) {
i = random(0,1);
}
if (i<=1) {
showimg 0,@@c@G H W E X,screenwidth/2,screenheight/1-10;
changeimgvis 0,4;
timeout=2.05;
this.key1=false;
if (keypressed){
if (keydown2(keycode(g),true)){
this.key1=true;
}
}
if (keypressed){
if (keydown2(keycode(h),true)){
if (this.key1=true){
this.key2=true;
}
}
}
if (keypressed){
if (keydown2(keycode(w),true)){
if (this.key1=true&&this.key2=true){
this.key3=true;
}
}
}
if (keypressed){
if (keydown2(keycode(e),true)){
if (this.key1=true&&this.key2=true&&this.key3=true){
this.key4=true;
}
}
}
if (keypressed){
if (keydown2(keycode(x),true)){
if (this.key1=true&&this.key2=true&&this.key3=true&&t his.key4=true){
this.key5=true;
}
}
}
}



The problem is that keypressed isn't "working", also, I know that it's keypressed that isn't working, and not keycode thanks to the debugger . So, either something is wrong with keypressed (Heh, yeah right) or I made a mistake (<----That is the correct reason). So, could someone tell me what my mistake was?

Oh, and yes, I am aware of my uneccessarily large if statements, and that this script is actually pointless.
__________________
Reply With Quote