Quote:
Originally posted by Kaimetsu
Don't use a while loop with sleeps, use a normal timeout loop. Converting your code (which seems strange beyond belief), we get this:
if (playerenters) {
timeout = 0.1;
}
if (playertouchsme) {
time.tag+=1;
}
if(timeout) {
x = random(24,41);
y = random(7,14);
timeout=0.1;
}
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yeAH but i need help on the lastest thing i posted