Quote:
Originally Posted by Kirko
Maybe attachPlayerToObj()? Could attach the player then change their gani to swim. I'm not sure if you can change the size of the npc while the player is attached though.
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I experimented with that command offline and it works perfectly, but I am having problems getting it to work online. I talked about it briefly in my GS1 thread.
Also...
I'm using showpoly to create the effect, but I don't know how to manipulate showpoly into making it look like the water is rising or falling other than inputting the coordinates manually and that is not feasible at all. What I think needs to happen is that I stick to simple 4 sided shapes and assign each set of points to an array, find where I want to move to, subtract to find the distance, then
somehow move the coordinates to my final location. But that last step is over my head.
In all honesty I am having trouble just getting off the ground with this and would appreciate some help.