Quote:
Originally Posted by Rob
they only seem to occur when the player enters the level for the first time (specifically, when their client first loads the level from the server).
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This is not true, it can occur when a level has already been loaded, as well as entered within the same online session.
What I've noticed is that it is more likely to occur when there are higher number of players around, which also cause a higher number of these lines to be logged:
PHP Code:
Received invalid data (2) from game server
Received invalid data (3) from game server
Received invalid data (3) from game server
Received invalid data (3) from game server
Received invalid data (3) from game server
Received invalid data (3) from game server
Received invalid data (3) from game server
Received invalid data (3) from game server
Received invalid data (3) from game server
Received invalid data (3) from game server
I wouldn't be surprised if it had something to do with how player attr[] values were being stored and synchronised, as this has been somewhat bugged since the last client.