06-20-2015, 12:31 AM
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the fake one
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Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
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Jer is right of course, but for context, remember that other players' attributes (client/clientr/most of player except stuff like nick, dir, x, y, attr, etc) are not synced clientside. So you won't be able to access another players' client/clientr variables locally.
(The obvious reason for this is that it would require sending tons of data. Plus it might contain information you don't want to be known to other players.)
The suggestion above is to shove them into attr, which is one of the attributes that *is* synced to other players. |
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