Quote:
Originally Posted by MysticalDragon
Honestly, its faster to store them in clientr. variables. But the choice really comes down to what features you plan to add? Do you plan on having GUI Profiles, where you can look up other guilds or are you only storing personal data? You could use a combination of both really, cache the information from SQL and store it on the player for a faster process.
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Wouldn't even know where to begin with SQL(never used it/learned it before). But I could use a mixture of different methods? IE: clientr. + DB/textfiles?
Hmm, I'll just make this part easy and say I really wouldn't know the best method then lol. I do plan on adding a lot of features.