Quote:
Originally Posted by Godzilla
It gets annoying being right all the time.
My store was making 250-300k a week before the update, now it has made 38k since the update.
I don't really understand why the prices were raised so high, I also don't understand why they didn't just make it easier.
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This might not be 100% of the issue; but I'm sure a large majority of your drop-off in profits can be attributed to the dramatic decrease in players & PvP.
We were getting 110 peaks on the "most online" counter pretty consistently; gangs were producing tens of thousands of points (the average was like 20k+). Now we're getting peaks of like 85; or even 75~ on some days and the gangs currently are (on average) below 2k points.
So it stands to reason you'd make around 10% of the profit margin when gang activity is around 10% of what it was before. Since food products aren't used for anything else.
Though I will agree with you that just doubling everything with no research and no monitoring at a random point is a pretty awful thing to do. The business admin isn't there to just 2* all the numbers, I could've done that at any point in a matter of minutes. He needs to do some math, check some logs, see peoples tendencies for using/buying food and balance it into a butter zone like Fiber and I did with the jobs. I don't see any documentation or spreadsheets or proposal toward the benefit of doubling these numbers (we didn't just 2* all the jobs..).