01-01-2015, 08:48 PM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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I'd like to add - not sure if the current version is affected by it - that Graal also (obviously) does not properly compensate for lower frames per second. Back when I played Atlantis on Graal v2.3 on my 233 MHz machine, I got less than 20 frames per second. Because of that, my buffs lasted longer. This, of course, was due to their duration being calculated on the clientside entirely - bad code, essentially. But there are many other ways this could've and has affected gameplay back then. |
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