Great update! Being able to tank every monster was pretty boring

, and actually quite demanding when you're one of the only few on the server who was able to.
My only critique, is that now simple sword/dagger melee is practically impossible. So dungeons and deadly maps pretty much become a bow/magic only scenario. It's a bit disappointing since swords and daggers are such a big part of the game.
It would be nice if AC solely determined how "hard" something hits, while something like Agility level determines dodge rate or something (Not too high of a %, that would be boring). Maybe even giving the shield blocking capabilities as well (pve & pvp alike).
And then Ghosthit resistance might actually be sought after if agility had nothing to do with it.