Thread: Scripted RC
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Old 08-22-2014, 09:38 PM
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Quote:
Originally Posted by Restraint View Post
If the client RC were to be updated, it should be updated with real tool additions: An SQL browser, an online level editor that looks and feels like the offline one, a debugger, etc.

Current online level editors all suffer from the same fate: Whoever coded them wants to edit tiles with every change. A nice online tile editor for mass edits would allow you to enter "Edit Mode" where the tiles are shown as images, and your edits happen instantly as images, just like they would in the offline editor. "Floodfill" recursions wouldn't cause soul-crushing lag as they process, since they'd happen instantly. All tile edits would happen simultaneously the moment the designer pressed "Apply."

Speaking of which, GAT tools should exist too. The global graphic uploader should become part of the base client and included into RC. A way for GATs to search through graphics and set transparencies would be nice as well. Same with graphic viewing, etc.

At the end of the day, though, this stuff has already been made. Scripters have, in their own time, made up for the shortcomings of client RC over the years. While maybe not the most professional approach, it'd certainly be nicer to just accept what we have and develop something else.
Yes a debugger too would be nice. I use fp4 s one. It would be very nice for these to be built in and not added later with chat commands ect. And I would prefer a level editor that looked like the offline one ad well. And especially if it was access able for non staff to save locally like the graal shop pro does. Since I use mac there is no offline editor. Go structure has troubles compiling now a days too. Would be extremely interested in helping in this scripted rc project unixmad just needs to check back on this post and give us an update.
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